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	<title>Strangers in the Strangest Lands</title>
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		<title>Strangers in the Strangest Lands</title>
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		<title>Review: Scarygirl</title>
		<link>http://worlddude.wordpress.com/2012/01/25/review-scarygirl/</link>
		<comments>http://worlddude.wordpress.com/2012/01/25/review-scarygirl/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 14:00:47 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Final Verdict]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1852</guid>
		<description><![CDATA[Scarygirl, a game I didn&#8217;t even know existed until the day it came out, seemed like it had  a lot of potential. The flash game and cartoon strips it is based on presents a pretty unique world with some really cool designs. How does the first full Scarygirl game hold up? Well&#8230;just check out my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1852&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Scarygirl, a game I didn&#8217;t even know existed until the day it came out, seemed like it had  a lot of potential. The flash game and cartoon strips it is based on presents a pretty unique world with some really cool designs. How does the first full Scarygirl game hold up? Well&#8230;just check out my <a href="http://www.snackbar-games.com/reviews/scarygirl-a-gorgeous-comic-platformer-with-control-issues/">review</a> and see for yourself.</p>
<p>Please leave any and all comments for this review on Snackbar Games, not this blog post. Thanks!<em><br />
</em></p>
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		<title>New Game+: Making one giant leap for mankind</title>
		<link>http://worlddude.wordpress.com/2012/01/20/new-game-making-one-giant-leap-for-mankind/</link>
		<comments>http://worlddude.wordpress.com/2012/01/20/new-game-making-one-giant-leap-for-mankind/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 17:30:25 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Game topics of discussion]]></category>
		<category><![CDATA[New Game+]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1850</guid>
		<description><![CDATA[This month&#8217;s New Game+ focuses on a game I just can&#8217;t seem to shut up about, To the Moon. There is still so much more to say about this little gem, but a lot of it falls under the spoiler territory. Someday I will do a full blow out of my thoughts on the entire [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1850&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This month&#8217;s <a href="http://www.snackbar-games.com/features/new-game-one-giant-leap-for-mankind/">New Game+</a> focuses on a game I just can&#8217;t seem to shut up about, To the Moon. There is still so much more to say about this little gem, but a lot of it falls under the spoiler territory. Someday I will do a full blow out of my thoughts on the entire story (complete with plenty of spoilers) but I want it to be after more people have had a chance to play it. As it stands, not many people would actually read the post. Until then though, I decided to focus on other aspects of To the Moon and how those could be used to tell other great gaming stories. What lessons can be learned from To the Moon? Read and find out!</p>
<p>Please leave any and all comments for this feature on Snackbar Games, not this blog post. Thanks!<em><br />
</em></p>
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		<title>Catching up with 2011 (Part one)</title>
		<link>http://worlddude.wordpress.com/2012/01/15/catching-up-with-2011-part-one/</link>
		<comments>http://worlddude.wordpress.com/2012/01/15/catching-up-with-2011-part-one/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 20:23:48 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Final Verdict]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1848</guid>
		<description><![CDATA[There are a ton of games I&#8217;ve played in 2011 that I never got a chance to write about, and some that are still sitting on my shelf that I have yet to play. I have things to say about all of these games, so I&#8217;m going to take this opportunity to write about all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1848&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>There are a ton of games I&#8217;ve played in 2011 that I never got a chance to write about, and some that are still sitting on my shelf that I have yet to play. I have things to say about all of these games, so I&#8217;m going to take this opportunity to write about all of them in a condensed fashion. There are 22 games I want to cover, so I&#8217;m splitting them up into two groups to avoid making the post too long. I&#8217;ve done this before, so anyone who frequents my blog should be familiar with how this works. Let&#8217;s get to it!</p>
<p><span id="more-1848"></span></p>
<p><strong>Resistance 3</strong>, the latest in Insomniac&#8217;s pretty spectacular franchise, managed to surprise me even more than I thought it would. I loved the previous two games (although I know many people who thought the second was a huge misstep for the series) and expected no less than top quality from one of my favorite developers. And they delivered, bringing back the best elements from Resistance 1 and some of the coolest set-pieces from Resistance 2 to combine them into one fantastic package.</p>
<p>The guns are all terrific and Insomniac threw in Ratchet &amp; Clank&#8217;s weapon leveling system  so they level up the more you use them. I love this because it provides you with a good reason to switch up your guns (and your tactics) pretty often. Sure, everyone will have favorite weapons, but there are guns I might never consider using if not for this unique dynamic. The return of health packs is also a nice addition, making sure you stay on your toes at all times. I&#8217;m not against regenerating health, but I think it is a trend that I would like to see less of in shooters.</p>
<p>Next up is <strong>The Lord of the Rings: The War in the North</strong>, a new action RPG from the team at Snowblind. These guys developed Baldur&#8217;s Gate: Dark Alliance and the Champions of Norrath games, so I had some high hopes that this would be a return to form for them. While I will say this game is pretty underrated, it still is far from great. If you&#8217;re going to play this, I would recommend playing in co-op. I played through the entire game solo and kind of regretted it. I still enjoyed the experience, but then I tried a little co-op with two of my friends and realized that I was missing on the best the game had to offer. This is still a decently fun solo game, but don&#8217;t bother buying it unless you have at least one friend who will run through it will you.</p>
<p>Oh <strong>Assassin&#8217;s Creed: Revelations</strong>, whatever shall I do with you? You provide a strong story that showcases the end of Altair&#8217;s life, as well as a nice closure on Ezio&#8217;s, but you fail to introduce anything great beyond that. There are no real &#8220;revelations&#8221; to speak of, although the ending does make me curious about where they&#8217;ll go with the next entry. Some of the missions in the game are the best the series has to offer and the hookblade is probably the coolest addition in the series from a traversal perspective, but what about everything else? It&#8217;s either superfluous or just plain dumb. The tower defense stuff: awful and meaningless. The ability to make bombs is kind of cool, but I rarely ever use bombs in the series, so it was nothing that really sucked me in.</p>
<p>Desmond&#8217;s Journey is a really interesting take on telling a story, but it can be a bit dull at times. The Altair levels are short, but they manage to do a lot with a little and probably are some of my favorite parts of the game. For the most part, it all felt like filler. Mostly good filler, but filler nonetheless. Remember my post on <a href="http://worlddude.wordpress.com/2010/12/13/my-thoughts-on-sequels-and-the-problem-they-pose/">sequel fatigue</a>? That&#8217;s finally starting to kick in with this series. I&#8217;m just hoping that this year&#8217;s game can deliver something really remarkable, or else they might lose a lot of people.</p>
<p>Now to talk about a sequel that turned out to be better than I ever thought it would be, <strong>Saints Row: The Third</strong>. The first game was a decent Grand Theft Auto clone that came out at the right time, managing to attract more attention that it would have after Grand Theft Auto IV. The sequel was a bit of a mess and seemed very conflicted on what it was trying to be. And then there&#8217;s The Third, which clearly knows exactly what it wants to be and runs with it. This series is no longer living in GTA&#8217;s shadow and is all the better for it.</p>
<p>This game hits all of the right notes, delivering an experience that tries to be as ridiculous as possible. I didn&#8217;t love it, but I thoroughly enjoyed it more than I thought I would. I wish the side content was a bit more interesting and I wish they had more story missions that weren&#8217;t just there to introduce the side content, but those are small problems I have with an otherwise really enjoyable experience. The best part about Saints Row: The Third? It&#8217;s legitimately hilarious. Sometimes the jokes fall flat, but it usually manages to entertain better than you might expect.</p>
<p>Nintendo&#8217;s attempt to bring the popular Itadaki Street franchise to North America, <strong>Fortune Street</strong>, is a great deal of fun. This is a series I wanted to try out for the longest time, so this was a must-buy for me. It delivers an experience not that different from Monopoly; I described it to my friends as Monopoly with stocks. I love Monopoly, I love the changes made here, and I think this game can be a blast with the right people. If you like board games (especially like Monopoly), I would recommend checking out Fortune Street.</p>
<p>Next up is <strong>Ace Combat: Assault Horizon</strong>, which is completely underrated by both fans and critics. I consider myself a huge fan of this series and have been since the PS1 games, but the changes made with Assault Horizon are smart and change up a formula that was starting to get a little stale after Ace Combat 6. The helicopter missions weren&#8217;t the same caliber as the plane missions, but they were still fun and helped mix things up. But there are only two full helicopter missions in the game (and two from the gunner&#8217;s seat, which are super short), so they don&#8217;t detract too much from the overall package if you&#8217;re not a big fan of them.</p>
<p>The &#8220;Close Range Assault System&#8221; is something that a lot of fans either love or hate, but man, it works fantastically. I think it blends in right with the standard combat from the series. You can still take down planes the regular way plenty of times, there are just some instances when you&#8217;ll want to use the close range system and find it to be more beneficial to the situation. It still feels like Ace Combat and I find the fan reaction to the changes are just really silly. This made my list of honorable mentions in my top 10 for a reason.</p>
<p><strong>Shadows of the Damned</strong> is a game that I wish I bought at launch. It makes me sad that this did so poorly considering how great it really is. Its humor is immature, but it&#8217;s immature in a smart way, if that makes sense. It distinguishes itself from trash like Duke Nukem Forever by having actual characters we care about. Johnson is one of the best new characters and Garcia Fucking Hotspur manages to hold his own in the same category as other awesome Suda characters like Travis Touchdown.</p>
<p>The shooting mechanics felt sluggish at first, but I adjusted to them pretty quickly. It also has a bit of a slow start. Once you get past the first major boss, things begin to improve. That is, until act four, where you run into the infamous &#8220;Big Boner&#8221; segment. Oh man, it&#8217;s TERRIBLE. SO BAD. A lot of act four really drags actually. Okay, so, the game is far from perfect, but damn if it isn&#8217;t a lot of fun (for the most part). It&#8217;s a strange game, isn&#8217;t it?</p>
<p><strong>Child of Eden</strong> is like Rez but even better. That&#8217;s right, I said it. I love Rez to pieces and think it&#8217;s one of the best music game experiences someone can ever have and Child of Eden manages to be even better. Child of Eden&#8217;s soundtrack, overall, is much more consistently great than Rez&#8217; was and the gameplay, which pretty similar, adds a few nice additions that keep it from feeling exactly the same. There isn&#8217;t much else I have to say about it except PLAY THIS GAME. PLAY IT.</p>
<p><strong>Gemini Rue</strong> is everything I love about adventure games. Intriguing story, great characters, brilliant puzzles, and it doesn&#8217;t overstay its welcome. The look of the game is very reminiscent of those old school LucasArts adventure games that I grew up with, so I was on board the moment I saw the trailer for this. They also have shooting segments, which is not something you often see in point and click adventure titles, but it works pretty well and is surprisingly strategic. This is a real gem of a game that I think all adventure game fans should give a chance.</p>
<p>Now let&#8217;s talk about <strong>Dead Island</strong>. This is&#8230;certainly a game. What does it do well? The first person combat. When you play this game, be sure you turn on the analog melee system, meaning you control your attacks with the right analog stick. This is the best first person melee combat I&#8217;ve seen in a game since The Chronicles of Riddick: Escape from Butcher Bay. The island itself is generally a lot of fun to explore and there is plenty of content here to keep you busy. And then there&#8217;s the co-op, which seems like the way to play this game. I can&#8217;t imagine going through this 15-20 hour game by myself the entire time, it might get a bit tiring.</p>
<p>What doesn&#8217;t work? Everything else really. The melee combat carries this game above and beyond being just another mediocre action game, but there isn&#8217;t much more to compel you. The side quests themselves vary in quality, but most of them tend to be fairly uninteresting. The story quests are uninteresting too, come to think of it. If I had to sum it up, I would call it a lower quality Borderlands with zombies; there is plenty of fun to be had, but you might have to wade through a lot of shit to get through it.</p>
<p>Final game for this post is <strong>inFamous 2</strong>, a game that improves greatly upon the already amazing original game. The action feels a bit more fluid thanks to the addition of melee combat and some new powers that change things up a lot, including the fire or ice powers you get access to about halfway through the game. The choices you make are feel like the blur the lines between good and evil more than the first game did as well. Oh yeah, now you have a blast shard radar&#8230;THANK YOU SUCKER PUNCH!</p>
<p>I hated the boss battles though. They all followed the videogame logic of &#8220;let&#8217;s just make this enemy bigger than the last&#8221; and all of them are terrible because of that. The enemies in general offer a challenge, but I loved the bosses from the first game; they were different and allowed for more strategy than just &#8220;THROW CARS AT THIS BIG THING.&#8221; I also think the city itself is less interesting than the first game, but that&#8217;s just me. Overall, a fantastic sequel that improves in the right places.</p>
<p>And that will do it for part one! The second part will be out sometime within the next month (once I actually finish catching up on 201&#8242;s games).</p>
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		<title>Introducing The Significance Project</title>
		<link>http://worlddude.wordpress.com/2012/01/11/introducing-the-significance-project/</link>
		<comments>http://worlddude.wordpress.com/2012/01/11/introducing-the-significance-project/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 02:32:14 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[The Significance Project]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1845</guid>
		<description><![CDATA[This is something that has been brewing in my head for quite a while. The idea behind the Significance Project is simple: writing about games that matter to me for one reason or another. We all have favorite games, which are always fun to write about, but there are other games we could love even [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1845&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is something that has been brewing in my head for quite a while. The idea behind the Significance Project is simple: writing about games that matter to me for one reason or another. We all have favorite games, which are always fun to write about, but there are other games we could love even if we don&#8217;t consider them a favorite. I can think of at least ten right off the top of my head right now, with more if I actually sit down and brainstorm.</p>
<p>I&#8217;ll be talking about these games to answer one question: Why is this game important to me? Each post could range from a mere two paragraphs to a few pages, depending entirely on the game and the answer to that particular question. But that&#8217;s not a bad thing! If I can sum up why a game is significant to me in less time, isn&#8217;t that just as good (or in some cases, better) than talking at length about a game&#8217;s importance? It all depends on the game.</p>
<p>The games will range from NES to Xbox 360 and there will be no real pattern to them. I&#8217;ll have a list and write about a game I feel like talking about that day. There&#8217;s no real schedule, but the goal is to do one post at least once a week. I was going to try and do once a day, but I realize that doing that would only wear me out. I want to write more, but do so without too much pressure. Sometimes I&#8217;ll even break my once a week rule, but only in the most dire of circumstances.</p>
<p>This project is also entirely selfish. Yes, I&#8217;m publishing these posts for all to read and comment on, but this is all for myself. I&#8217;m doing this as a way to, well, write more. I want to write more and I want to write more about games I love, but not specifically about my absolute favorites. But I welcome any and all comments for these posts, because discussions about games are fun, aren&#8217;t they?</p>
<p>The first post will be up on <strong>February 1st</strong> and from there I will try to maintain a semi-regular schedule with them. Like I said, I&#8217;m trying not to be too strict about it, but also trying to make sure I don&#8217;t lose interest fast (which may happen). Do I have an end goal? Perhaps 100 different games for now. If I actually reach that goal then I will decide if I want to stop or keep going. Trust me, there are plenty of great games I could write about and many reasons why they are worth writing about.</p>
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		<title>My top ten favorite games of 2011</title>
		<link>http://worlddude.wordpress.com/2012/01/07/my-top-ten-favorite-games-of-2011/</link>
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		<pubDate>Sun, 08 Jan 2012 02:59:44 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Best of]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1841</guid>
		<description><![CDATA[It&#8217;s that time of the year again! Time to talk about the very best 2011 had to offer in terms of game releases. Even though I did begin to feel some fatigue due to certain franchises getting a bit long in the tooth, this was a really amazing year for games. Coming up with ten [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1841&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of the year again! Time to talk about the very best 2011 had to offer in terms of game releases. Even though I did begin to feel some fatigue due to certain franchises getting a bit long in the tooth, this was a really amazing year for games. Coming up with ten favorites was surprisingly easy compared to last year as well. Most of the games on this list did come from the second half of the year and organizing them was rather painless, although a few good titles did miss the cut, but I&#8217;ll mention them briefly as I do think they are still worth everyone&#8221;s time.</p>
<p><span id="more-1841"></span></p>
<p><span style="text-decoration:underline;">Worst of 2011</span>: Before I get into the very best of the year, I want to talk about what I consider the worst game I&#8217;ve played all year. Even as I write this, I&#8217;m still trying to decide between two different games. The first candidate, Thor: God of Thunder, is dreadful. It&#8217;s the worst example of how to do a movie-licensed game poorly and continues Sega&#8217;s track record of shoveling crap out based on the popular Marvel films. That being said, it didn&#8217;t cause me as much agony as another game.</p>
<p><strong>The Baconing</strong> is probably my absolute least favorite game of 2011. It might not be as bad as Thor: God of Thunder was, but it was the game I got absolutely no joy out of, despite it coming from a team that I once believed had potential. It&#8217;s dreadfully boring, poorly written (despite a few funny jokes), has awful combat, a terribly-designed and monotonous quest system, and it just isn&#8217;t very pleasant to look at. The first DeathSpank game seemed pretty decent, but as soon as I saw there was a sequel coming out a mere two months after its release, I knew there might be trouble. I&#8217;m just glad that Ron Gilbert got out while he had the chance.</p>
<p>Speaking of which, Hothead Games hasn&#8217;t had a good year, have they? From The Baconing to another disappointment, Swarm, they really haven&#8217;t produced much of note since the last Penny Arcade Adventures game. Swarm was a great concept wrapped in some terrible design choices and, well, you know my thoughts on The Baconing by now. It&#8217;s a shame, because I had real high hopes for the team at Hothead. Here&#8217;s hoping they still manage to create something decent soon, or at least abandon the insufferable DeathSpank series as soon as humanly possible.</p>
<p>Anyway, that&#8217;s enough about bad games, let&#8217;s talk about good ones! Here are my ten favorite games of 2011 with some honorable mentions thrown into the mix.</p>
<p><span style="text-decoration:underline;">Honorable mentions</span>:</p>
<p>- Ace Combat: Assault Horizon</p>
<p>- Uncharted 3: Drake&#8217;s Deception</p>
<p>- Resistance 3</p>
<p>- Child of Eden</p>
<p>- Crysis 2</p>
<p><span style="text-decoration:underline;">Top 10: </span></p>
<p><strong>10) L.A. Noire</strong></p>
<p><strong></strong>Rockstar and Team Bondi have crafted something pretty incredible with L.A. Noire. The facial motion-capture technology is amazing and the story is pretty great, but what is most fascinating about L.A. Noire is how it turns your typical point-and-click adventure title into a blockbuster hit. This game is far from perfect, but it’s one where I’m able to look at the package and a whole and say, “Yeah, that turned out pretty great, didn’t it?”</p>
<p><strong>9) Gears of War 3</strong></p>
<p><strong></strong>The game isn’t all that fresh, but that doesn’t mean <em>Gears of War 3</em> is a slouch. All of the improvements to the campaign and multiplayer are much appreciated and the experience of cutting an enemy in half with your chainsaw is just as satisfying as ever. If anything, this game proves that Epic still knows how to make a compelling multiplayer experience as well as a surprisingly deep campaign that might lead you to become more emotionally invested with these characters than you ever expected to be.</p>
<p><strong>8) Deus Ex: Human Revolution</strong></p>
<p><strong></strong>Deus Ex: Human Revolution is the new Deus Ex game people have been craving for the past ten years and it delivers on almost every front, which is no small feat. Deus Ex expertly crafts together an intriguing plot with a fun, exciting gameplay experience that leaves you wanting more. The level of choice involved in this game is astounding, something that you so rarely see in games these days. It’s a hard balance to create a game with a good story containing so many different possibilities, but Deus Ex: Human Revolution pulls it off spectacularly.</p>
<p><strong>7) Rayman Origins</strong></p>
<p><strong></strong>Platformers, especially 2D platformers, have been coming back strong these past few years and I couldn’t be happier about that. Rayman Origins is a game that capitalizes on the strengths of the genre while still delivering one of the best platforming experiences I’ve played in quite a while. I’ve always been a big Rayman fan, but this is the best, most tightly designed, and most delightful experience the series has to offer. You’ll be hard-pressed to find a better platformer than Rayman Origins this year.</p>
<p><strong>6) The Elder Scrolls V: Skyrim</strong></p>
<p><strong></strong>Bethesda has made their masterpiece, their magnum opus. I would say it’s easy to dismiss Skyrim as “just another Elder Scrolls game” or even “just another Bethesda game,” but this time it’s really not. Skyrim is much more than that, really. It’s the game Bethesda, as a developer, has been building up to for many, many years now. This is the game they wanted to create from the beginning. This is a huge, densely populated world with many amazing characters, stories, and locations to discover in what could be the most addictive game release since World of Warcraft. Is it perfect? No, but it doesn’t need to be.</p>
<p><strong>5) Bastion</strong></p>
<p><strong></strong>This has been another strong year for downloadable games, but very few have reached the levels that Bastion has for me. It’s gorgeous, full of outstanding music, and is damn fun to play. The narration is very well implemented, which was enough to make me want to replay the game a total of three times since its launch. It’s just one of those games that only comes around once in a while, but when it does, you are left with one of the best experiences of that year.</p>
<p><strong>4) The Legend of Zelda: Skyward Sword</strong></p>
<p><strong></strong>If you went back in time and told me “The Legend of Zelda: Skyward Sword is just another Zelda game,” I would honestly be perfectly okay with this. The series is one of my absolute favorites, and to have just another one of those is always a delight. And yet, here we are, with one of the best games in the entire series. Skyward Sword has some filler, sure, but the overall package is just so damn good that I feel like those small quibbles I have with it are meaningless in the end. Is Skyward Sword my favorite Zelda? No, but it’s very close. This game exceeds the hype, folks.</p>
<p><strong>3) Batman: Arkham City</strong></p>
<p><strong></strong>Batman. Seriously, Batman. Batman is the coolest superhero around, and with Arkham Asylum, he broke the mold and proved that not all superhero games are bad. Arkham City ups the ante by giving Batman an even bigger playground with more excellent villains and exciting stories. The freeflow combat is as satisfying as ever, and traveling around an open city hasn’t been this fun since Spider-Man 2. There was a moment when I thought “This might just be the best game I’ve played all year,” and in some respects I still feel that way, but it just misses the mark by a hair. Regardless, this is a game that deserves all of the praise it has received.</p>
<p><strong>2) To the Moon</strong></p>
<p><strong></strong>If there was a category for “biggest surprise,” this game would win easily. I had my list pretty much finalized until I played To the Moon, an indie adventure game that has a lot of heart. I never expected to be so emotionally impacted by a small game like this, but it really is one of the best stories I’ve seen in a game in a long time, one I think will stay with me for a long time. If you’ve never heard of this little title, check out my full <a title="To the Moon: Funny, heartfelt and, at times, just tragic" href="http://www.snackbar-games.com/reviews/to-the-moon-funny-heartfelt-and-at-times-just-tragic/" target="_blank">review</a> and even Freebird Games’ <a href="http://freebirdgames.com/to_the_moon/">website</a> to find out more; it’s a real gem.</p>
<p><strong>1) Portal 2</strong></p>
<p><strong></strong>Valve, you’ve done it again, this time creating what I consider to be your best game yet. Portal 2 does everything right, from the opening to the end credits, providing what I consider to be one of the best games I have ever played. The puzzles are still fantastic, the new mechanics are ingenious, and it’s all wrapped in an expertly crafted and well-written story that goes in some surprising directions. I can’t sing this game’s praises highly enough, so for now placing it at the top of my favorite games of the year list will have to do.</p>
<p>&#8212;</p>
<p>And that does it for my favorite games of 2011. Here&#8217;s to 2012, another year of great possibilities!</p>
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		<title>Review: Trine 2</title>
		<link>http://worlddude.wordpress.com/2012/01/06/review-trine-2/</link>
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		<pubDate>Fri, 06 Jan 2012 08:04:00 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Final Verdict]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1835</guid>
		<description><![CDATA[&#8220;Trine 2 is pretty much more Trine&#8221; is what I was told by a few people before I even had a chance to play it, and that was enough for me. After playing more of the game myself, I discovered that yes, it was more Trine, but it also expanded upon a lot of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1835&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8220;Trine 2 is pretty much more Trine&#8221; is what I was told by a few people before I even had a chance to play it, and that was enough for me. After playing more of the game myself, I discovered that yes, it was more Trine, but it also expanded upon a lot of the gameplay mechanics that worked so well in the first game. In the end, I was pleasantly surprised that I actually liked it even more than the first. Check out my <a href="http://www.snackbar-games.com/reviews/trine-2-e-pluribus-unum-one-more-time/">full review</a> and see just what the developer expanded upon to make this Trine even better than the last.</p>
<p>Please leave any and all comments for this review on Snackbar Games, not this blog post. Thanks!<em><br />
</em></p>
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		<title>My favorite game soundtracks of 2011</title>
		<link>http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/</link>
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		<pubDate>Sun, 01 Jan 2012 03:48:55 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Best of]]></category>
		<category><![CDATA[Game Tunes]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1832</guid>
		<description><![CDATA[Last year, I created a section in my 2010 special awards blog post that centered on my five favorite game soundtracks of the year. Music is one of my favorite parts of&#8230;well, anything and I always try to reflect on the soundtracks that resonated with me the most. Instead of cramming my favorites into a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1832&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last year, I created a section in my <a href="http://worlddude.wordpress.com/2011/01/01/2010s-special-awards-biggest-disappointments-surprises-and-more/">2010 special awards</a> blog post that centered on my five favorite game soundtracks of the year. Music is one of my favorite parts of&#8230;well, anything and I always try to reflect on the soundtracks that resonated with me the most. Instead of cramming my favorites into a short section of one blog post, I decided to split it off into its own post to help celebrate what I c0nsider the best soundtracks of the year. There were plenty of great ones, but these are the ones that I remember the most and still listen to pretty frequently.</p>
<p><span id="more-1832"></span></p>
<p>First up, let&#8217;s mention three honorable mentions that just barely missed this list. I could just make this a top eight list, but I like keeping things narrow. These are still worth a brief mention though, so here they are (with some sample tracks):</p>
<p><strong>Child of Eden</strong> &#8211; Like Rez before it, Child of Eden was built around its soundtrack. This game IS the music, and Child of Eden has plenty of great musical moments that really stick with you. I actually consider it a step above Rez&#8217; score, but only barely.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/60Khaby8Vr4/2.jpg" alt="" /></a></span>
<p><strong>L.A. Noire</strong> &#8211; Bringing back the 1940s with some style, L.A. Noire manages to make a composition that is unlike anything you typically hear in games, which is enough to make it stand out. But not only is it crafted straight from that era, fitting in with the game&#8217;s atmosphere almost perfectly, it really stands out on its own as well. With this and last year&#8217;s Red Dead Redemption, I&#8217;m beginning to think that Rockstar&#8217;s knack for original scores is continuing to improve with each passing year.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/kmbF2QlwapU/2.jpg" alt="" /></a></span>
<p><strong>Portal 2</strong> &#8211; Portal 2&#8242;s soundtrack is great, but it really never stood out to me outside of the game itself. That is, except one song in particular. This one song is quite frankly one of the best I&#8217;ve heard in any game in a long time, and for that it belongs as an honorable mention on this list. I&#8217;m talking about Cara Mia Addio, the &#8220;turret opera&#8221; song that happens right at the end of Portal 2. Combine this itself with just how amazing the game&#8217;s final moments actually are and you have one song that stands out among a crowded field.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/tL_TFXbSnLY/2.jpg" alt="" /></a></span>
<p>And now for the actual top five! Here are what I consider to be the five best game soundtracks of 2011.</p>
<p><strong>5) Deus Ex: Human Revolution</strong></p>
<p><strong></strong>Composer: Michael McCann</p>
<p>Michael McCann&#8217;s electrically-charged score for Deus Ex: Human Revolution is very reminiscent of the score from the original Deus Ex, which is part of the reason why I love it so much. But it does a lot to stand on its own as well, making it the better soundtrack of the two. From the main theme that lays the groundwork for the rest of the soundtrack to some of the quieter, more somber tracks, Human Revolution&#8217;s score embraces this carefully crafted world. Through the music, you are immersed into this futuristic world. It&#8217;s a score that never misses a beat, and the game benefits greatly from it.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/ZiN6t7K7txw/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/GBU-5kXIqHo/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/fpaF0Fi8at0/2.jpg" alt="" /></a></span>
<p><strong>4) The Legend of Zelda: Skyward Sword</strong></p>
<p><strong></strong>Composer: Mahito Yokota</p>
<p>The Legend of Zelda: Skyward Sword is the first soundtrack in the series that really branched out on its own and didn&#8217;t rely too heavily on those memorable songs that were established 25 years ago. That may be a negative thing for some, but the entire score still has that Zelda feel. There were times when I would go around flying just to hear the music, which is a testament to how strong it really is. Some of the old standbys are there, sure, but they are arranged in such a wonderful way. I&#8217;ve always loved the music in the series, but this is the first time I really felt that the folks behind it really understood how to create something new out of something old. While Wind Waker still might be my favorite soundtrack in the series, Skyward Sword is a very close second.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/nRbROTdOgj0/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/sa1OgurYq28/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/C2o0fu_NHZE/2.jpg" alt="" /></a></span>
<p><strong>3) Rayman Origins</strong></p>
<p><strong></strong>Composer: Christophe Héral</p>
<p>Like the game itself, Rayman Origins&#8217; score is whimsical and full of plenty of crazy moments. It&#8217;s hard to talk about this soundtrack without discussing each individual track simply because it&#8217;s all over the place. Some moments it&#8217;s slow, calm, relaxing, and others it&#8217;s serenading you with the Rayman equivalent of a mariachi band. It&#8217;s ridiculous, but in the best ways possible. With each new level, you never knew what to expect, but it was always something fun, catchy, and original; there is never a dull moment.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/FeAsKdeDm5w/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/wsHSj3wFPlU/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/FC8chlH-aTs/2.jpg" alt="" /></a></span>
<p><strong>2) Bastion</strong></p>
<p><strong></strong>Composer: Darren Korb</p>
<p>It seems like Darren Korb&#8217;s score for Bastion is the one that has gained the most recognition this year, and deservedly so. I was pretty much ready to call this my favorite soundtrack of the year until a couple of weeks ago. Korb&#8217;s composition is, in short, absolutely breathtaking. All of the songs hit their mark, and every emotional moment delivers a real impact because of the right song coming on at the right moment. If you&#8217;re reading this now, you&#8217;ve probably already experienced Bastion and everything it has to offer, so there&#8217;s little I can say here. Just know that it managed to exceed all of my expectations better than I could have imagined.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/6-aexLJKwME/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/2HHqdLrTBwQ/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/qqQzvuUmf4s/2.jpg" alt="" /></a></span>
<p><strong>1) To the Moon</strong></p>
<p><strong></strong>Composers: Kan Gao &amp; Laura Shigihara</p>
<p>If you know me well enough (or just follow me on Twitter) you probably saw this coming. I could spend hours talking about just why everything about To the Moon succeeds as well as it does, but I won&#8217;t. Right now I&#8217;m here to focus on the music specifically. The best music can make every situation in a game that much stronger. A game without its score is a game without its soul, and no game is a better example of this than To the Moon. The first track that will grab your attention is the simplistic but incredibly memorable song &#8220;For River,&#8221; which is referenced and played many times through the course of this four hour journey. It proves that, above all else, a single song can really change your outlook on a scene, a character, or a game&#8217;s story overall.</p>
<p>On top of that, a lot of the best track&#8217;s from this game&#8217;s soundtrack all feel very reminiscent of a 16-bit RPG. I got some Final Fantasy VI, Illusion of Gaia, and Chrono Trigger vibes from a lot of these songs. It could just be my mind playing tricks on me, but I guarantee that some of these tracks would fit right into any of those games and not feel out of place in the slightest. Not only does Kan Gao&#8217;s amazing score harken back to those bygone days, it also creates something truly original in the process. This is one soundtrack that I will be listening to this time next year as well.</p>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/9QfPDmzpC2Q/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/vWTF30MGT-E/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/wBaIvvU4xLw/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://worlddude.wordpress.com/2011/12/31/my-favorite-game-soundtracks-of-2011/"><img src="http://img.youtube.com/vi/Z4CVci64Xt0/2.jpg" alt="" /></a></span>
<p>And that does it for my favorite game soundtracks of 2011. Thanks for reading (and listening)! Hopefully this post inspires some of you guys to play these games if you haven&#8217;t already *cough*TO THE MOON*cough*. I have two more 2011 reflection posts to go, including my top ten games of the year, so look forward to those over the course of the next week.</p>
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		<title>The Legend of Zelda: Skyward Sword &#8211; Taking the series to new heights</title>
		<link>http://worlddude.wordpress.com/2011/12/30/the-legend-of-zelda-skyward-sword/</link>
		<comments>http://worlddude.wordpress.com/2011/12/30/the-legend-of-zelda-skyward-sword/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 00:45:34 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Final Verdict]]></category>

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		<description><![CDATA[I&#8217;m not going to lie, I never really liked motion controls. The initial fun value I found with them with the launch of the Wii was only due to how new and exciting they were. Twilight Princess was also the first Wii game I played and, despite how tacked on the motion controls feel now, I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1830&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not going to lie, I never really liked motion controls. The initial fun value I found with them with the launch of the Wii was only due to how new and exciting they were. Twilight Princess was also the first Wii game I played and, despite how tacked on the motion controls feel now, I greatly enjoyed my experience with it. There were other great examples too, but as time went on I found myself less enthralled with the idea of playing another Zelda game using a similar control scheme.</p>
<p>Don&#8217;t get me wrong, I still think they have value in certain games, but I often find that the games that tried to make more complex cases for that specific control scheme often ended up failing spectacularly. Some of my favorite Wii games don&#8217;t even rely too heavily on motion controls, or don&#8217;t even require them. This is why I was both very excited and slightly concerned for Skyward Sword. MotionPlus seemed cool (I actually found myself enjoying Red Steel 2 a lot more than I thought I would, but even that got old after a while), but I wasn&#8217;t entirely on board.</p>
<p>However, the idea of a new console Zelda game was one that I really couldn&#8217;t miss. The thought of using motion controls again didn&#8217;t worry me, as the more I heard about Skyward Sword the more excited I became. It was soon apparent that, while the controls are front and center, the experience around those controls is what mattered most.</p>
<p><span id="more-1830"></span></p>
<p>Let&#8217;s get the basics out of the way first: Skyward Sword makes a very strong case for motion controls and, for the most part, they work pretty well. I think five or ten years down the line I will always think of this game as the one that convinced me that you can make motion controls work, and work well. And unlike with Twilight Princess, a lot of this game was designed around this control scheme that there really is no other way to play it. Those who are not fond of motion controls might find it less than stellar because of this, but I think that you&#8217;ll be hard pressed to find a better use of them in any game.</p>
<p>As I said above, it&#8217;s the experience that Nintendo crafts around these controls that really matters. For the most part, Skyward Sword delivers another fantastic Zelda adventure, even if it doesn&#8217;t hold up entirely throughout the 35+ hour experience. There is a lot to talk about, so let&#8217;s get right to it!</p>
<p>The world of Skyward Sword is gorgeous and full of life, even if it is relatively small when compared to something like Wind Waker. Skyloft, the game&#8217;s central city, has plenty of great characters to interact with, most of them providing you with an interesting side quest or just some amusing dialogue. The game&#8217;s central characters are the strongest in the series since Majora&#8217;s Mask, with this version of Zelda in particular standing out in particular. It&#8217;s just a very charming game with a villain that is both weird and terrifying.</p>
<p>The best parts of Skyward Sword, as is usually the case with most Zelda games, are the dungeons. These are some of the strongest in the series history, with a few in particular becoming some of my favorite areas in the entire game. Without getting into specifics, I&#8217;ll just say the desert sections of the game are the ones I&#8217;ll remember the most fondly due to the inclusion of the timeshift crystals. The series has always played around with time, but not like this, with the timeshift crystals adding a pretty interesting mechanic that never overstayed its welcome.</p>
<p>Going back to the motion controls,  each fight feels just a tad more strategic because of them. There are less enemies to fight, but the controls added a bit of freshness to what boils down to otherwise similar encounters. The boss battles in particular are really well done, with only one or two fights standing out as pretty poor in comparison. I absolutely loved the final boss; it was intense and felt like a real final boss, not some throwaway fight. I think this series has always done final boss encounters right and makes them feel like a necessary part of the series.</p>
<p>The biggest downside to Skyward Sword is how it tends to drag near the end. After you finish up six of the seven dungeons in the game, you are sent on another small quest to the three major locations in the game once again. It wasn&#8217;t a huge deal breaker for me as these sections do go by relatively quickly, but they did feel like filler, which can always take someone out of the experience. One part that bugged me the most was the stealth section, which felt more out of place than anything else in the game. This series can do stealth fairly well (I think that Wind Waker proves this), but it was completely unnecessary and never added anything but frustration to the experience.</p>
<p>Small quibbles aside, Skyward Sword has quickly become one of my favorite games in the franchise, proving once again that Nintendo can still create a compelling adventure while still relying on old tricks. Some of those old tricks are getting a bit too old in this day and age, but there is still something so magical about the experience as a whole that I really can&#8217;t help but overlook it. I would even be willing to play another Zelda game with motion controls again, assuming it is as finely crafted as this.</p>
<p>I loved this game and think it provides an experience that very few games this year rivals, even if it feels a little bloated at times. Even if you&#8217;re a bit sick of the series, Skyward Sword is well worth your time.</p>
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		<title>My exploration of Skyrim and history with The Elder Scrolls</title>
		<link>http://worlddude.wordpress.com/2011/12/23/exploration-of-skyrim/</link>
		<comments>http://worlddude.wordpress.com/2011/12/23/exploration-of-skyrim/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 02:28:30 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Final Verdict]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1827</guid>
		<description><![CDATA[The Elder Scrolls V: Skyrim was probably one of the most anticipated games of 2011 for many people, myself included. Bethesda has engrossed us time and time again and, complete with a new engine, Skyrim was looking like it could very well be the best Elder Scrolls yet. It&#8217;s hard to say whether or not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1827&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Elder Scrolls V: Skyrim was probably one of the most anticipated games of 2011 for many people, myself included. Bethesda has engrossed us time and time again and, complete with a new engine, Skyrim was looking like it could very well be the best Elder Scrolls yet. It&#8217;s hard to say whether or not Skyrim really did live up to those increasingly high expectations, but I won&#8217;t deny just how amazing it really is.</p>
<p><span id="more-1827"></span></p>
<p>I&#8217;ll put this out there now: Skyrim is probably Bethesda&#8217;s masterpiece. Is it perfect? No, not at all. But it feels like the culmination of everything Bethesda has been trying to do since the original Elder Scrolls. Sure, Bethesda could top themselves with their next big project (which everyone assumes is Fallout 4), but Skyrim is different. Every previous Bethesda game felt great, but like they were unable to achieve what they truly wanted to do with an open world fantasy RPG.</p>
<p>Here I&#8217;m going to focus less on what makes Skyrim great and more on why I have always loved the world of the Elder Scrolls. I&#8217;ve been into the series since Daggerfall, although I wasn&#8217;t completely hooked until I played Morrowind for the first time. I find Morrowind almost impossible to play today, but I might have put more time into a single file in that game than any other game I&#8217;ve played in my life. There was no turning back at that point.</p>
<p>The thing that I love most about the Elder Scrolls series? The lore. Growing up, I was hopelessly addicted to Tolkien&#8217;s works. The Hobbit is my favorite book of all time and I just love the fiction of Middle Earth. To me, Tamriel is spiritual successor to Middle Earth. Everything about it feels very Tolkien-esque, and not just because it is fantasy. I loved reading the books and I loved hearing all of the characters inane babbling, even if it felt unnecessary. Some critics feel Skyrim&#8217;s lore is almost <a href="http://www.grantland.com/story/_/id/7290527/one-night-skyrim-makes-strong-man-crumble">too dense</a>, too heavy-handed even, but I really can&#8217;t say I agree. That is part of the reason why I love the series, even if I know it may not appeal to everyone.</p>
<p>At a meager 40 hours (at the time of this writing), Skyrim may not have taken over my life as much as the previous games did, but I still feel utterly drawn into this world and the lore that Bethesda has so expertly crafted. Sure, part of the reason why I haven&#8217;t spent more time exploring Skyrim is due to the several other game releases at around the same time. The main reason? I feel I get more fulfillment out of ten hours of Skyrim than I did with 50 hours of Oblivion or Morrowind. There is still a ton to do, but the content that is there accomplishes more with less. I will still continue to explore and enjoy Skyrim, but I feel that I have had my fill for now.</p>
<p>It really comes down to that. Skyrim is full of great characters and an intriguing world that will really never get old to me, as well as gameplay systems that are much improved over the previous installments. And despite the staggering amount of content, it managed to pull off a lot more with a lot less, which is always impressive.</p>
<p>As the series continues to grow in popularity, I hope we see more developers continue to realize that yes, people still love ambitious, open world RPGs full of hundreds of hours of content. Skyrim might not be perfect, but it establishes a bright future for both the series and the genre as a whole.</p>
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		<title>New Game+: The big set-up, the disappointing payoff</title>
		<link>http://worlddude.wordpress.com/2011/12/21/new-game-the-big-set-up-the-disappointing-payoff/</link>
		<comments>http://worlddude.wordpress.com/2011/12/21/new-game-the-big-set-up-the-disappointing-payoff/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 19:11:40 +0000</pubDate>
		<dc:creator>worlddude</dc:creator>
				<category><![CDATA[Game topics of discussion]]></category>
		<category><![CDATA[New Game+]]></category>

		<guid isPermaLink="false">http://worlddude.wordpress.com/?p=1825</guid>
		<description><![CDATA[This month&#8217;s New Game+ is all about the final acts in games and how, more often than not, they tend to lead to disappointment. I focus a bit on the idea behind final boss battles and how those ideas tend to be as archaic as the games they were popularized by. Give it a read [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worlddude.wordpress.com&amp;blog=5184205&amp;post=1825&amp;subd=worlddude&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This month&#8217;s <a href="http://www.snackbar-games.com/features/new-game/new-game-the-big-set-up-the-disappointing-payoff-%E2%80%93-gaming%E2%80%99s-final-acts/">New Game+</a> is all about the final acts in games and how, more often than not, they tend to lead to disappointment. I focus a bit on the idea behind final boss battles and how those ideas tend to be as archaic as the games they were popularized by. Give it a read and let me know what you think!</p>
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