By Riss
There are a lot of aspects of games people tend to fixate on when playing them; be it the character’s behaviors, the story, the voices. Those are some of the common ones people like to talk about. My artist tendencies kind of show when I myself enjoy looking at games based on the weird things I tend to enjoy looking at in games. An example is how recently, when playing Bioshock 2, I spent almost an embarrassingly long time watching the shadow of a fan on the wall of the first area, Adonis Luxury Resort. The hard light behind the fan cast long shadows across the wall, slowly moving rhythmically in time with the fan. It’s probably not something most people would give a second thought, but I love those sort of things. Those little touches that the level designers add to breathe life into the environments the games take place in.
This is sort of the inspiration for a new series of posts I’d like to start doing more often: “The Color of Landscapes.” These posts will be about anything from specific areas in games, favorite features of game environments, or even favorite types of game environments. Infamous water levels, I’m looking at you! So let’s kick this thing off!
Posted by admiralsandwich